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Форум » Игровой раздел » Quake III Arena » Готовые конфиги для Quake 3 Arena
Готовые конфиги для Quake 3 Arena
#1
24 Янв 2010 г.

Готовые конфиги для Quake 3 Arena



// stalker/cccp-gaming

//*******sTalKer|CCCP-Gaming Config File*******\\262418668
Unbindall
In_Restart
Net_Restart
//*******_Binds_*******\\
Bind w "+Forward"
Bind s "+Back"
Bind a "+MoveLeft"
Bind d "+MoveRight"
Bind Mouse2 "+MoveUp"
Bind Ctrl "+MoveDown"
Bind Tab "+Scores"
Bind ` "ToggleConsole"
Bind Escape "ToggleMenu"
Bind Mouse1 "+Attack"
Bind Alt "+Speed"
//*******_Name, Hostname & Model_*******\\
Set Model "Mynx/Red"
Set Sv_HostName "www.theprodigy.ru"
Set Name "^xffffff^7stalker^0/^7cccp-gam^0ing"
Bind n "Set Name ^xffff00^5st^34"
Bind , "Set Name ^xcccccc^1I ^7live ^04^7u'^1OB"
//******_Votes_******\\
Bind F1 "vote yes"
Bind F2 "vote no"
Bind F3 "callvote map_restart"
Bind F4 "callvote map ztn3tourney1"
Bind F5 "callvote map hub3aeroq3"
Bind F6 "callvote map pro-q3dm6"
Bind F7 "callvote map pro-q3tourney7"
Bind F8 "callvote map pro-q3tourney4"
//*******_Others_*******\\
Bind Enter "Time"
Bind Kp_Enter "TimeIn"
Bind F11 "CurrentTime"
Bind F12 "Disconnect"
Bind = "Ready"
Bind - "NotReady"
Bind b "Stats"
Bind i "Cl_TimeNudge -20;Play Sound/Misc/Menu3"
Bind l "Cl_TimeNudge 0 ;Play Sound/Misc/Menu3"
Bind Kp_Ins "Players"
//*******_Sets For Crosshair_*******\\
Set Cg_CrosshairPulse "0"
Set Cg_CrosshairHealth "0"
Set Cg_CrosshairSize "24"
Set Cg_DrawCrosshair "1"
Set Cg_DrawCrosshairNames "1"
Set Cg_CrosshairX "0"
Set Cg_CrosshairY "0"
Set Ch_CrosshairColor "White"
//*******_Railgun Settings_*******\\
Set Cg_RailTrailTime "400"
Set R_RailWidth "16"
Set R_RailCoreWidth "6"
Set R_RailSegmentLength "32"
Set Color1 "a"
Set Color2 "c"
//*******_Messages_*******\\
Bind q "Say ^0:^7(("
Bind g "Say ^0:^7))"
Bind e "Say ^7>_<"
Bind p "MessageMode"
Bind o "MessageMode2"
//*******_Records_*******\\
Bind F10 "StopRecord"
Bind F9 "AutoRecord"
//*******_Weapons_*******\\
Bind 4 "Weapon 1;cg_drawcrosshair 8;cg_crosshairsize 24;cg_zoomfov 110;sensitivity 5.7;cl_mouseaccel .2 ;m_yaw .022;m_pitch .02 ;cg_fov 120"
Bind v "Weapon 2;cg_drawcrosshair 2;cg_crosshairsize 24;cg_zoomfov 107;sensitivity 5.5;cl_mouseaccel .2 ;m_yaw .022;m_pitch .022;cg_fov 300"
Bind f "Weapon 3;cg_drawcrosshair 3;cg_crosshairsize 24;cg_zoomfov 110;sensitivity 5.7;cl_mouseaccel .2 ;m_yaw .022;m_pitch .019;cg_fov 300"
Bind r "Weapon 4;cg_drawcrosshair 7;cg_crosshairsize 23;cg_zoomfov 110;sensitivity 5.7;cl_mouseaccel .2 ;m_yaw .022;m_pitch .02 ;cg_fov 300"
Bind Space "Weapon 5;cg_drawcrosshair 1;cg_crosshairsize 17;cg_zoomfov 110;sensitivity 5.7;cl_mouseaccel .2 ;m_yaw .022;m_pitch .02 ;cg_fov 300"
Bind Shift "Weapon 6;cg_drawcrosshair 2;cg_crosshairsize 27;cg_zoomfov 100;sensitivity 5.7;cl_mouseaccel .2 ;m_yaw .022;m_pitch .02 ;cg_fov 300"
Bind c "Weapon 7;cg_drawcrosshair 2;cg_crosshairsize 24;cg_zoomfov 90 ;sensitivity 6 ;cl_mouseaccel .2 ;m_yaw .021;m_pitch .02 ;cg_fov 300"
Bind x "Weapon 8;cg_drawcrosshair 5;cg_crosshairsize 24;cg_zoomfov 107;sensitivity 5.5;cl_mouseaccel .2 ;m_yaw .022;m_pitch .022;cg_fov 300"
//*******_Sets_*******\\
Set Bot_Enable "1"
Set Bot_Nochat "1"

Set G_SynchronousClients "0"
Set G_Warmup "0"
Set G_GameType "1"

Set R_Intensity "1"
Set R_AllowExtensions "1"
Set R_Ext_Compressed_Textures "0"
Set R_Ext_Gamma_Control "0"
Set R_Ext_MultiTexture "1"
Set R_Ext_Compiled_Vertex_Array "1"
Set R_Ext_Texture_Env_Add "1"
Set R_RoundImagesDown "1"
Set R_Fullbright "0"
Set R_DetailTextures "0"
Set R_TextureBits "32"
Set R_ColorBits "32"
Set R_DepthBits "8"
Set R_IgnorehwGamma "0"
Set R_Mode "3"
Set R_LodCurveError "250"
Set R_FullScreen "1"
Set R_VertexLight "1"
Set R_Subdivisions "80"
Set R_TextureMode "Gl_Linear_Mipmap_Nearest"
Set R_Flares "0"
Set R_FastSky "0"
Set R_DrawSun "0"
Set R_DynamicLight "0"
Set R_Finish "0"
Set R_SwapInterval "0"
Set R_Gamma "1.25"
Set R_DisPlayReFresh "150"
Set R_MapOverBrightBits "1"
Set R_OverBrightBits "1"
Set R_SimpleMipMaps "0"
Set R_IgnoreFastPath "1"
Set R_LodBias "1"
Set R_Picmip "5"
Set R_GlDriver "opengl32"

Set Cf_Following "16x16"
Set Cf_Scores "16x16"
Set Cf_FragMsg "16x12"
Set Cf_PickupString "12x10"
Set Ch_StatusbarFormat "4"
Set Ch_WeaponSwitch "8"
Set Ch_PickupItem "1"
Set Cg_EnableOSPHUD "1"
Set Cg_Nomip "657"
Set Cg_Q3CompScoreboard "1"
Set Cg_NoProjectileTrail "1"
Set Cg_DrawRewards "1"
Set Cg_Fov "300"
Set Cg_Gibs "0"
Set Cg_Viewsize "80"
Set Cg_PredictItems "1"
Set Cg_BrassTime "0"
Set Cg_Marks "0"
Set Cg_DrawIcons "1"
Set Cg_DrawFPS "0"
Set Cg_DrawPing "1"
Set Cg_DrawAttacker "0"
Set Cg_DrawAmmoWarning "0"
Set Cg_DrawSnapshot "0"
Set Cg_Draw3DIcons "0"
Set Cg_Lagometer "1"
Set Cg_DrawTimer "1"
Set Cg_DrawTeamOverlay "3"
Set Cg_RunRoll "0"
Set Cg_RunPitch "0"
Set Cg_AutoSwitch "0"
Set Cg_AmmoCheck "0"
Set Cg_Draw2D "1"
Set Cg_DrawGun "2"
Set Cg_DrawStatus "1"
Set Cg_ForceModel "1"
Set Cg_DeferPlayers "1"
Set Cg_SimpleItems "0"
Set Cg_StereoSeparation "0.4"
Set Cg_BobRoll "0"
Set Cg_Bobup "0"
Set Cg_BobPitch "0"
Set Cg_Shadows "0"
Set Cg_EnemyModel "Keel/PM"
Set Cg_EnemyColors "IIII"
Set Cg_Truelightning "1"
Set Cg_Zoomfov "110"
Set Cg_NoChatBeep "1"
Set Cg_ScorePlums "1"
Set Cg_DrawDecals "0"
Set Cg_FollowPowerUp "0"
Set Cg_FollowViewCam "1"
Set Cg_FollowKiller "0"
Set Cg_OverSampleMouse "1"
Set Cg_CustomLoc "1"
Set Cg_ShowPlayerLean "1"
Set Cg_SwapSkins "0"
Set Cg_MaxLocationWidth "12"
Set Cg_ScoreTransparency "1"
Set Cg_TeamRails "2"
Set Cg_LightningImpact "1"
Set Cg_AltLightning "0"
Set Cg_AltGrenades "0"
Set Cg_AltPlasma "0"
Set Cg_OldPlasma "1"
Set Cg_OldRocket "1"
Set Cg_OldRail "1"

Set S_Loadas8Bit "0"
Set S_Volume ".3"
Set S_MusicVolume "0"
Set S_Separation ".5"
Set S_Khz "22"
Set S_MixAHead ".1"
Set S_MixPreStep ".05"
Set S_InitSound "1"
Set S_Doppler "0"
Set S_Ambient "0"

Set Cl_TimeNudge "0"
Set Cl_ShowNet "0"
Set Cl_Motd "0"
Set Cl_DebugMove "0"
Set Cl_ShowMouseRate "0"
Set Cl_ShowSend "0"
Set Cl_AviDemo "0"
Set Cl_FreezeDemo "0"
Set Cl_ShowTimeDelta "0"
Set Cl_PitchSpeed "999999"
Set Cl_Run "1"
Set Cl_MaxPackets "125"
Set Cl_PacketdUp "0"
Set Cl_MaxPing "800"
Set Cl_MouseAccel ".2"
Set Cl_YawSpeed "140"

Set In_Midi "0"
Set In_Mouse "1"
Set In_MidiPort "1"
Set In_MidiChannel "1"
Set In_MidiDevice "1"
Set In_JoyStick "0"

Set M_Pitch ".022"
Set M_Yaw ".022"
Set M_Filter "1"
Set M_Forward ".25"
Set M_Side ".25"

Set Sex "Male"
Set Snaps "40"
Set Sensitivity "5.7"
Set Scr_Conspeed "777"

Set Sv_Pure "1"
Set Sv_Fps "120"
Set Sv_MaxRate "10000"
Set Sv_MaxClients "10"
Set Server_Record "1"
Set Server_CustomClient "15"

Set Fs_Debug "0"
Set Rate "25000"
Set Handicap "100"
Set Pmove_Fixed "0"

Set Vid_Xpos "0"
Set Vid_Ypos "6"

Set Com_BlindLyLoadDLLs "1"
Set Com_MaxFps "120"
Set Com_Speeds "0"
Set Com_Blood "1"
Set Com_IntroPlayed "0"
Set Com_HunkMegs "96"
Set Com_SoundMegs "16"
//*******_Servers_*******\\
seta server1 "195.138.68.90:27960"
seta server2 "62.16.9.6:27960"
seta server3 "213.130.5.37:27960"
seta server4 "195.66.193.5:27960"
seta server5 "195.66.204.20:27960"
seta server6 "194.183.178.102:27960"
seta server7 "194.183.178.102:27961"
seta server8 "194.183.178.102:27962"
seta server9 "194.143.148.19:27960"
//*******_All Limits_*******\\
Set FragLimit "0"
Set TimeLimit "15"
Set Ui_Tourney_TimeLimit "15"
Set Ui_Tourney_FragLimit "0"
Set Ui_Ffa_FragLimit "0"
Set Ui_Ffa_TimeLimit "20"
Set Ui_BrowserMaster "3"
Set Ui_BrowserSortKey "0"
Set Ui_BrowserGameType "0"
Set Ui_BrowserShowFull "0"
Set Ui_BrowserShowEmpty "1"
//*******_Zoomfov Alias_*******\\
Bind MWheelDown "cg_zoomfov 60;sensitivity 6.4"
//*******_Rocket Jump Alias_*******\\
Bind z "vstr rj"
seta rj "centerview;cl_yawspeed 22501;cl_pitchspeed 5000;+left;+lookdown;+attack;+moveup;wait 2;-lookdown;-attack;-left;-moveup;wait 2;+left;wait 6;-left;centerview"

Bind MWheelUp "Vstr rjump"
Bind 1 "Vstr rjump"
set rjump "centerview;cl_pitchspeed 999999;+lookdown;+attack;+moveup;wait;wait;-lookdown;-attack;-moveup;centerview;wait;centerview"
//************_The End_************\\



#2
24 Янв 2010 г.

// AD-Game.ru
// generated by quake, do not modify
unbindall

*************************************************************
*** Internet ***
*************************************************************
seta cg_optimiseBW "0"
seta cg_nudge "0"
seta cg_lagHax "-1"
seta rate 25000

*************************************************************
*** CPMA console ***
*************************************************************
seta con_notifytime 3
seta ch_consoleLines 4
seta ch_consoleTime 3000
seta ch_consoleTeamChat 1

*************************************************************
*** HUD ***
*************************************************************
seta ch_file huDark
seta cg_statScrollTime 0.25
seta cg_crosshairSize "39"
seta cg_drawCrosshair "5"
seta cg_crosshairHealth "0"
seta ch_crosshairAlpha 0.75
seta ch_crosshairColor 7 `
seta ch_crosshairPulse 0
seta ch_crosshairTeamInfo 1
seta ch_drawWeaponSelect 0
seta cg_drawIcons "1"
seta cg_draw3dIcons "0"
seta cg_draw2D "1"
seta cg_drawCrosshairNames "1"
seta cg_simpleItems "0"
seta ch_recordMessage "1"
seta ch_playerNames "0"
seta ch_recordMessage "0"

// Rails
//____________________________________________________________

seta r_railSegmentLength "32"
seta r_railCoreWidth "6"
seta r_railWidth "16"
seta cg_railTrailTime "400"
set rail0 "color1 0;wait;color2 0; set rrail vstr rail1"
set rail1 "color1 1;wait;color2 1; set rrail vstr rail2"
set rail2 "color1 2;wait;color2 2; set rrail vstr rail3"
set rail3 "color1 3;wait;color2 3; set rrail vstr rail4"
set rail4 "color1 4;wait;color2 4; set rrail vstr rail5"
set rail5 "color1 5;wait;color2 5; set rrail vstr rail6"
set rail6 "color1 6;wait;color2 6; set rrail vstr rail0"
vstr rail0
set rrail vstr rail0
seta cg_truelightning 1

//Rocket Jump
bind MOUSE2 "vstr rjump"
set www "wait;wait;wait;wait"
set rjump_1 "set freelook 0;+lookdown;vstr www;+attack;+moveup"
set rjump_2 "set cl_pitchspeed 140;-lookdown;set freelook 1;-attack;-moveup"
set rjump "vstr rjump_1;vstr www;vstr rjump_2;vstr www;centerview"

//Demos
//____________________________________________________________

set startswitch "play sound/misc/menu1; g_syncronousClients 1;vstr rdm;g_syncronousClients 0"
set stopswitch "play sound/misc/menu4; stoprecord; vstr ndm; echo Recording Stopped.; echo Current Queue; rdm"
set queueprev "play sound/misc/menu2; vstr pdm; echo Current Queue; rdm"
set queuenext "play sound/misc/menu2; vstr ndm; echo Current Queue; rdm"

bind F5 vstr startswitch
bind F6 vstr stopswitch
bind F7 vstr queueprev
bind F8 vstr queuenext

set demo_01 "set rdm record demo01; set pdm vstr demo_20; set ndm vstr demo_02"
set demo_02 "set rdm record demo02; set pdm vstr demo_01; set ndm vstr demo_03"
set demo_03 "set rdm record demo03; set pdm vstr demo_02; set ndm vstr demo_04"
set demo_04 "set rdm record demo04; set pdm vstr demo_03; set ndm vstr demo_05"
set demo_05 "set rdm record demo05; set pdm vstr demo_04; set ndm vstr demo_06"
set demo_06 "set rdm record demo06; set pdm vstr demo_05; set ndm vstr demo_07"
set demo_07 "set rdm record demo07; set pdm vstr demo_06; set ndm vstr demo_08"
set demo_08 "set rdm record demo08; set pdm vstr demo_07; set ndm vstr demo_09"
set demo_09 "set rdm record demo09; set pdm vstr demo_08; set ndm vstr demo_10"
set demo_10 "set rdm record demo10; set pdm vstr demo_09; set ndm vstr demo_11"
set demo_11 "set rdm record demo11; set pdm vstr demo_10; set ndm vstr demo_12"
set demo_12 "set rdm record demo12; set pdm vstr demo_11; set ndm vstr demo_13"
set demo_13 "set rdm record demo13; set pdm vstr demo_12; set ndm vstr demo_14"
set demo_14 "set rdm record demo14; set pdm vstr demo_13; set ndm vstr demo_15"
set demo_15 "set rdm record demo15; set pdm vstr demo_14; set ndm vstr demo_16"
set demo_16 "set rdm record demo16; set pdm vstr demo_15; set ndm vstr demo_17"
set demo_17 "set rdm record demo17; set pdm vstr demo_16; set ndm vstr demo_18"
set demo_18 "set rdm record demo18; set pdm vstr demo_17; set ndm vstr demo_19"
set demo_19 "set rdm record demo19; set pdm vstr demo_18; set ndm vstr demo_20"
set demo_20 "set rdm record demo20; set pdm vstr demo_19; set ndm vstr demo_01"

set rdm record demo01
set pdm vstr demo_20
set ndm vstr demo_02

seta cg_itemFX "7"
seta cg_gunOffset ""
seta cg_drawtimer "1"
seta cg_footsteps "1"
seta com_maxfps "125"
seta cg_drawfps "1"
seta cg_autoswitch "0"
seta cg_enableOSPHUD "1"
seta ch_StatusbarFormat "1"
seta ch_WeaponSwitch "0"
seta ch_ColorLocations "1"
seta ch_Obituaries "1"
seta ch_TeamchatOnly "0"
seta ch_PickupItem "1"
seta ch_CrosshairColor "FFFF00"
seta cf_WeaponSwitch "10x10"
seta cf_Statusbar "20x20"
seta cf_WeaponName "5x5"
seta cf_Scores "8x8"
seta cf_Fragmsg "6x6"
seta cf_AmmoStatusBar "8x8"
seta cf_Following "12x12"
seta cf_Vote "6x6"
seta cf_TeamCrosshairHealth "12x12"
seta cf_CrosshariNames "12x12"
seta cf_TeamOverLay "6x11"
seta cf_TeamChat "6x10"
seta cf_PickupString "6x6"
seta cg_nomip "128"
seta cg_altlightning "1"
seta cg_truelightning ".5"
seta cg_statscrolltime "0"
seta ch_drawSpeed 1
seta cg_footsteps "1"
seta cl_noprint "0"
seta cl_motd "1"
seta cg_noChatBeep "0"
seta cg_drawgun "1"
seta cg_trueLightning "1"
seta cg_oldPlasma "1"
seta cg_oldRocket "1"
seta cg_oldRail "1"
seta ch_StatusbarFormat 1
seta name "^0* ^4Universal^7.bp ^0*"
seta model "visor/default"
seta cg_fallKick "1"
seta cg_enemyModel "keel/pm"
seta cg_enemyColors "iiii"
seta cg_deadBodyDarken "1"
seta cg_damageDraw "1"
seta s_initsound "1"
seta r_drawBuffer "GL_BACK"
seta cg_noHitBeep "0"
seta cg_noAmmoChange "1"
seta cg_muzzleFlash "0"
seta cg_lightningImpact "1"

*************************************************************
*** Vizualization ***
*************************************************************
seta r_picmip "5"
seta r_mapoverbrightbits "2"
seta r_overBrightBits "1"
seta r_vertexLight "0"
seta r_mode "4"
seta r_subdivisions "80"
seta r_gamma "1.60"
seta r_lodbias "0"
seta r_fullscreen "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta r_fastsky "1"
seta r_intensity "1"
seta r_simpleMipMaps "0"
seta r_depthbits "32"
seta r_colorbits "32"
seta r_texturebits "32"
seta r_displayrefresh "100"
seta r_dynamiclight "0"
seta r_drawSun "0"

bind TAB "+scores"
bind home "exec uni.cfg
bind ENTER "+button2"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind / "weapnext"
bind 0 "weapon 10"
bind 1 "say ^4b^3n^36^6j^8d^3j"
bind 2 "say ^7f^1b^2b^5b^m^3m^"
bind 3 "say ^66^68^3n^4f^3j^r9"
bind 4 "say ^7Yahooeyu ping!"
bind 5 "say ^7Hi people"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind = "sizeup"
bind [ "weapprev"
bind / "map pro-q3tourney4"
bind * "map ztn3tourney1"
bind - "map pro-q3dm6"
bind \ "+mlook"
bind ] "weapnext"
bind _ "sizedown"
bind ` "toggleconsole"
bind a "weapon 3"
bind b "weapon 4; cg_fov 110"
bind d "+back"
bind e "+forward"
bind f "+moveright"
bind g "weapon 6; cg_fov 115"
bind n "+button3"
bind q "weapon 1; cg_fov 115"
bind r "weapon 5; cg_fov 120"
bind s "+moveleft"
bind t "weapon 7; cg_fov 110"
bind v "weapon 9"
bind w "weapon 2; cg_fov 115"
bind y "+button2"
bind z "weapon 8; cg_fov 115"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
bind ALT "+attack"
bind CTRL "+speed"
bind SHIFT "+movedown"
bind DEL "+lookdown"
bind PGDN "+lookup"
bind END "centerview"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ui_teamorders"
bind F5 "g_synchronousclients 1"
bind F6 "record"
bind F7 "g_synchronousclients 0"
bind F8 "stoprecord"
bind F9 "screenshot"
bind MOUSE1 "+attack"
bind m "ready"
bind MWHEELDOWN "say ^7Dergay otsedova!"
bind MWHEELUP "say ^5Vot skot!"

//Mouse
m_filter "1"
m_yaw "0.02"
in_mouse "-1"
m_pitch "0.02"
sensitivity "2.5"
cl_mouseAccel "0.5"
cg_oversampleMouse "1"

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echo " 3ArPy3KA"
echo "-------------------------------^0* ^4Uni^7.bp ^0*^7--------------------------"
wait 3
clear
echo " 3ArPy3KA"
echo "-------------------------------^0* ^4Uni^7.bp ^0*^7-----------------------------"




#3
24 Янв 2010 г.

// Chino
//Chino (dypsoft@yandex,ru) config v 1.3 for Quake3
//Last update [28.01.07]
//____________________________________________________________
//Faq: в общем более-меннее нормальная версия конфига (сделан на основе конфига квакера titan, хотя от кода практически нечего не осталось, код полностью переписан)
//Изменяйте и доделывайте его! если что пишите dypsoft@yandex.ru

// identification
//
// code | color
// |
// ^0 | black
// ^1 | red
// ^2 | green
// ^3 | yellow
// ^4 | blue
// ^5 | cyan
// ^6 | magenta
// ^7 | white

//Personal
seta name "^1 Chino"
seta rate "25000"
seta snaps "40"
seta team_headmodel "sarge/blue"
seta team_model "sarge/blue"
seta headmodel "sarge/blue"
seta model "sarge/blue"
seta handicap "100"
seta sex "x3"
seta pmove_fixed "1"
seta bot_enable "1"
seta bot_nochat "1"
seta cg_forceModel "1"
seta Sv_HostName "-=CHINO=-" // Это имя сервака, хост нэйм

// Hud Settings
seta cg_drawStatus "1"
seta cg_draw2D "1"
seta cg_draw3dIcons "0"
seta cg_drawFPS "0" // Показывает FPS
seta cg_drawTimer "1" // Таймер
seta cg_drawSnapshot "0"
seta cg_drawAmmoWarning "0"
seta cg_drawAttacker "0"
seta cg_drawRewards "0"
seta cg_lagometer "0"

// Crosshair Settings
seta cg_drawCrosshair "1" // Тип прицела
seta cg_crosshairsize "35" // Размер прицела
seta cg_drawCrosshairNames "1"
seta cg_crosshairhealth "0"

//Movement
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind shift "+speed"
bind Ctrl "+movedown"
bind Mouse2 "+moveup"

//Bindings
bind Escape "togglemenu"
bind Mouse1 "+attack"
bind Enter "+button2"
bind Tab "+scores"
bind = "sizeup"
bind - "sizedown"
bind F11 "map_restart"
bind F12 "quit"
bind y "messagemode"
bind u "messagemode2"

//Weapons
// в общем тут такой прикол на рейле изменён fov и cg_zoomfov, короче можете сами менять fov под себя.
bind 1 "Weapon 1;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130" // fist
bind 2 "Weapon 2;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130" // minigun
bind 3 "Weapon 3;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 90;sensitivity 8;cg_fov 130" // shotgun
bind 4 "Weapon 4;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130" // grenadelauncher
bind 5 "Weapon 5;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130" // rocketlauncher
bind q "Weapon 5;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130" // rocketlauncher
bind 6 "Weapon 6;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 90;sensitivity 8;cg_fov 130" // lightninggun
bind e "Weapon 6;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 90;sensitivity 8;cg_fov 130" // lightninggun
bind 7 "Weapon 7;cg_drawcrosshair 1;cg_crosshairsize 40;cg_zoomfov 45;sensitivity 8;cg_fov 110" // railgun
bind r "Weapon 7;cg_drawcrosshair 1;cg_crosshairsize 40;cg_zoomfov 45;sensitivity 8;cg_fov 110" // railgun
bind 8 "Weapon 8;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 80;sensitivity 8;cg_fov 130" // plasmarifle
bind f "Weapon 8;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 80;sensitivity 8;cg_fov 130" // plasmarifle
bind 9 "weapon 10;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130" // bfg
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"

//RocketJump
bind CapsLock"vstr rjump2"
set www "wait;wait;wait;wait"
set rjump_1 "centerview;set cl_pitchspeed 9999;+lookdown;vstr www;+attack;+moveup"
set rjump_2 "set cl_pitchspeed 140;-lookdown;set freelook 1;-attack;-moveup"
set rjump2 "vstr rjump_1;vstr www;vstr rjump_2;vstr www;centerview"

//Rail
seta r_railSegmentLength "0.8"
seta r_railCoreWidth "1"
seta r_railWidth "8"
seta cg_railTrailTime "288"
seta color1 "4"
seta color2 "4"

// Mouse Setting
seta sensitivity "8" // Меняйте под себя, как угодно я играю на этом сенсе
seta m_filter "0" // Фильтр мышки, лучше не включать
seta m_yaw "0.016"
seta m_pitch "0.018000"
seta cl_mouseAccel "0.5"
in_restart

//Says something
// Все "разговоры" я вынес на NUM LOCK клавиши, надеюсь вы поняли =)
bind KP_HOME "say ^7 smile ^1 be quiet and drive!"
bind KP_UPARROW "say ^7 =( ^1 I hAte you! Rrrr "
bind KP_PGUP "say ^7 nice shoot! ^0 Lets ^1 ROCKkkk!"
bind KP_LEFTARROW "say ^7 lol ^1dick suckerrr ^0bbbhhhhaaa"
bind KP_5 "say ^1 give some fuuccken BLOOD!"

//Team says
bind KP_RIGHTARROW "say_team ^1Mega Health Free"
bind KP_END "say_team ^1Atack^0 (FOR Quad =)"
bind KP_DOWNARROW "say_team ^1HELP me!!!!!"
bind KP_PGDN "say_team ^1I COVER you!!!!!"
bind Backspace "clear;players;statsall;accuracy" // Очистить консоль

// Settings
seta cg_fov "130" // cg_fov, cg_zoomfov - чисто личные параметры, меняйте их под себя
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_autoswitch "0"
seta cg_autoAction "6"
seta cg_Customloc "1"
seta cg_drawGun "0"
seta cg_drawCrosshairNames "1"
seta cg_drawping "0"
seta cg_noTaunt "1"
seta cg_viewsize "80" // Кому не не нравится окошко - измените cg_viewsize параметр на 100
seta cg_noprojectiletrail "1"
seta cg_drawTeamOverlay "2"
seta cg_showPlayerLean "0"
seta cg_gibs "0"
seta cg_drawIcons "1"
seta cg_brassTime "0"
seta cg_marks "0"
seta cg_shadows "0"
seta cg_muzzleFlash "0"
seta cg_simpleItems "0"
seta cg_railTrailTime "333"
seta cg_deadBodyFilter "0"
seta cg_deferPlayers "0"
seta cg_teamChatHeight "4"
seta cg_teamChatTime "7000"
seta cg_lagometer "0"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_drawRewards "1"
seta cg_drawAmmoWarning "0"
seta cg_stereoSeparation "0.4"
seta cg_predictItems "0"
seta cg_enableOSPHUD "1"
seta cg_nomip "160"
seta cg_altlightning "0"
seta cg_altplasma "0"
seta cg_altgrenades "0"
seta cg_trueLightning "0.8"
seta cg_forceColors "1"
seta cg_nochatbeep "1"
seta cg_scoreTransparency "13"
seta cg_statscrolltime "0"
seta cg_oldrail "1"

// Graphics
seta r_picmip "6" // Размытость текстур
seta r_mode "4" // Вот этот параметр r_mode отвечает за разрешение
seta r_subdivisions "20"
seta r_textureMode "gl_linear_mipmap_nearest"
seta r_vertexLight "1"
seta com_blood "0"
seta cg_draw3dIcons "0"
seta cg_simpleItems "1"
seta r_lodbias "1"
seta r_gamma "1.5"
seta r_fastsky "0"
seta r_intensity "1"
seta r_mapOverBrightBits "5"
seta r_overBrightBits "1"
seta r_simpleMipMaps "1"
seta r_colorbits "32"
seta r_depthbits "32"
seta r_texturebits "32"
seta r_stencilbits "32"
seta r_detailtextures "0"
seta r_displayRefresh "120"
seta r_flares "0"
seta vid_xpos "110"
seta vid_ypos "110"
vid_restart

//Volume
bind uparrow "vstr vup"
bind downarrow "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set pl "play sound/misc/menu2"
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo Volume ^@=========="
set vol01 "set s_volume 0.1;vstr pl;set vdn vstr vol00;set vup vstr vol02;echo Volume ^*=^@========="
set vol02 "set s_volume 0.2;vstr pl;set vdn vstr vol01;set vup vstr vol03;echo Volume ^*==^@========"
set vol03 "set s_volume 0.3;vstr pl;set vdn vstr vol02;set vup vstr vol04;echo Volume ^*===^@======="
set vol04 "set s_volume 0.4;vstr pl;set vdn vstr vol03;set vup vstr vol05;echo Volume ^*====^@======"
set vol05 "set s_volume 0.5;vstr pl;set vdn vstr vol04;set vup vstr vol06;echo Volume ^*=====^@====="
set vol06 "set s_volume 0.6;vstr pl;set vdn vstr vol05;set vup vstr vol07;echo Volume ^*======^@===="
set vol07 "set s_volume 0.7;vstr pl;set vdn vstr vol06;set vup vstr vol08;echo Volume ^*=======^@==="
set vol08 "set s_volume 0.8;vstr pl;set vdn vstr vol07;set vup vstr vol09;echo Volume ^*=======^!=^@=="
set vol09 "set s_volume 0.9;vstr pl;set vdn vstr vol08;set vup vstr vol10;echo Volume ^*=======^!==^@="
set vol10 "set s_volume 1.0;vstr pl;set vdn vstr vol09;set vup vstr vol10;echo Volume ^*=======^!==="

// Gamma
bind "rightarrow" "vstr gup"
bind "leftarrow" "vstr gdn"
set gdn vstr gam04
set gup vstr gam06
set gam00 "set r_gamma 0.5;set gdn vstr gam00;set gup vstr gam01;clear;echo ^2Gamma ^3- ^4[^2=^0---------------^4]^3=^4[^30^1.^35^4]"
set gam01 "set r_gamma 0.6;set gdn vstr gam00;set gup vstr gam02;clear;echo ^2Gamma ^3- ^4[^2==^0--------------^4]^3=^4[^30^1.^36^4]"
set gam02 "set r_gamma 0.7;set gdn vstr gam01;set gup vstr gam03;clear;echo ^2Gamma ^3- ^4[^2===^0-------------^4]^3=^4[^30^1.^37^4]"
set gam03 "set r_gamma 0.8;set gdn vstr gam02;set gup vstr gam04;clear;echo ^2Gamma ^3- ^4[^2====^0------------^4]^3=^4[^30^1.^38^4]"
set gam04 "set r_gamma 0.9;set gdn vstr gam03;set gup vstr gam05;clear;echo ^2Gamma ^3- ^4[^2=====^0-----------^4]^3=^4[^30^1.^39^4]"
set gam05 "set r_gamma 1.0;set gdn vstr gam04;set gup vstr gam06;clear;echo ^2Gamma ^3- ^4[^2======^0----------^4]^3=^4[^31^1.^30^4]"
set gam06 "set r_gamma 1.1;set gdn vstr gam05;set gup vstr gam07;clear;echo ^2Gamma ^3- ^4[^2=======^0---------^4]^3=^4[^31^1.^31^4]"
set gam07 "set r_gamma 1.2;set gdn vstr gam06;set gup vstr gam08;clear;echo ^2Gamma ^3- ^4[^2========^0--------^4]^3=^4[^31^1.^32^4]"
set gam08 "set r_gamma 1.3;set gdn vstr gam07;set gup vstr gam09;clear;echo ^2Gamma ^3- ^4[^2=========^0-------^4]^3=^4[^31^1.^33^4]"
set gam09 "set r_gamma 1.4;set gdn vstr gam08;set gup vstr gam10;clear;echo ^2Gamma ^3- ^4[^2==========^0------^4]^3=^4[^31^1.^34^4]"
set gam10 "set r_gamma 1.5;set gdn vstr gam09;set gup vstr gam11;clear;echo ^2Gamma ^3- ^4[^2===========^0-----^4]^3=^4[^31^1.^35^4]"
set gam11 "set r_gamma 1.6;set gdn vstr gam10;set gup vstr gam12;clear;echo ^2Gamma ^3- ^4[^2============^0----^4]^3=^4[^31^1.^36^4]"
set gam12 "set r_gamma 1.7;set gdn vstr gam11;set gup vstr gam13;clear;echo ^2Gamma ^3- ^4[^2=============^0---^4]^3=^4[^31^1.^37^4]"
set gam13 "set r_gamma 1.8;set gdn vstr gam12;set gup vstr gam14;clear;echo ^2Gamma ^3- ^4[^2==============^0--^4]^3=^4[^31^1.^38^4]"
set gam14 "set r_gamma 1.9;set gdn vstr gam13;set gup vstr gam15;clear;echo ^2Gamma ^3- ^4[^2===============^0-^4]^3=^4[^31^1.^39^4]"
set gam15 "set r_gamma 2.0;set gdn vstr gam14;set gup vstr gam15;clear;echo ^2Gamma ^3- ^4[^2================^4]^3=[2.0]"

//Sound
seta s_ambient "0"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_bloat "2.0"
seta s_numpolys "400"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_polykeep "1000000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_leafnum "0"
seta s_max_distance "1000.0"
seta s_min_distance "3.0"
seta s_distance "100.0"
seta s_doppler "1.0"
seta s_rolloff "1.0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.1"
seta s_loadas8bit "0"
seta s_khz "22"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume "0.5"
snd_restart

//Misc
seta g_warmup "0"
seta g_doWarmup "1"
seta g_motd "-=CHINO=-"
seta vm_ui "0"
seta vm_game "0"
seta vm_cgame "0"
seta in_mouse "1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta cl_motd "0"
seta cl_timeout "30"
seta cl_timeNudge "0"
seta cl_maxpackets "100"
seta cl_run "1"
seta cl_freelook "1"
seta cl_allowDownload "1"
seta com_introplayed "0"
seta com_maxfps "120"
seta com_hunkMegs "128"

// ZOOM - Standart
bind SPACE "+zoom"
seta cg_zoomfov "70" // Это настройка стандартного зума, чем выше чисто, тем меньше увеличение

// ZOOM - Sniper mode
bind MOUSE3 "vstr ua_zoom" // Это, в свою очередь заскриптовоное увеличение, переменные меняйте как угодно
bind v "vstr ua_zoom"
set ua_zoom "vstr ua_zon"
set ua_zon "cg_fov 45; sensitivity 3; set ua_zoom vstr ua_zoff"
set ua_zoff "cg_fov 130; sensitivity 8; set ua_zoom vstr ua_zon"

// Далее настройки для турнирного мода OSP
// OSP Settings
seta cg_drawHealthMeters "1"
seta cg_truelightning "0"
seta cg_crosshairTeamStatus "1"
seta cg_q3compScoreboard "1"
seta cg_q3comphud "0"
seta cg_drawFlagNames "2"
seta cg_drawWeaponSwitching "0"
seta cg_drawPickupItems "1"
seta cg_autoScreenshot "0"
seta ch_crosshaircolor "White" // Цвет прицела
Bind = "Ready"
Bind - "NotReady"

// Know your enimy (OSP)
seta cg_enemyModel "tankjr/pm" // Моделька врага в mod'e OSP
seta cg_enemycolor "2262" // Цвет врага сейчас он зелёный
// Меняем модельки врага, полезная штука (OsP)
set enemy1 "cg_enemymodel sarge/pm; set nextenemy vstr enemy2"
set enemy2 "cg_enemymodel tankjr/blue; set nextenemy vstr enemy3"
set enemy3 "cg_enemymodel tankjr/red; set nextenemy vstr enemy4"
set enemy4 "cg_enemymodel tankjr/pm; set nextenemy vstr enemy1"
vstr enemy4
bind m vstr nextenemy


clear
net_restart
//end




#4
25 Янв 2010 г.

че то я не совсем врубился, для чего они?



#5
25 Янв 2010 г.

незнаешь для чего конфиги в играх??? да бакс ты недалеко от сампа ушел biggrin ну нужны длу ихменения параметров в игре которые не изменить в самой игре путем настроек параметров видео и тд и тп незнаю как в квейке но думаю в код4 все довольно таки похоже там например скачал се новый конфиг там сбоку лагометр после перезарядки оружие скролится травы невидно и тд и тп что канешно облегчает игровой процесс. Ну вот в этих конфигах которые я пролистал довольно таки быстро увидил бинды, также бинды на которые поставлен реконнект и запись демок в остальном я нихера не понял


#6
15 Авг 2010 г.

spasibo za pomosh' biggrin , poleznya stat'ya xo4y podmetit' !


#7
08 Янв 2012 г.

Действительно полезная)). Интересно глянуть конфиги анкайнда и фаталити, смотрел раньше их замесы,над примерить конфиги как нибудь, оч интересно



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