// Chino 
 //Chino (dypsoft@yandex,ru) config v 1.3 for Quake3 
 //Last update [28.01.07] 
 //____________________________________________________________ 
 //Faq: в общем более-меннее нормальная версия конфига (сделан на основе конфига квакера titan, хотя от кода практически нечего не осталось, код полностью переписан) 
 //Изменяйте и доделывайте его! если что пишите dypsoft@yandex.ru  // identification 
 // 
 // code | color 
 // | 
 // ^0 | black 
 // ^1 | red 
 // ^2 | green 
 // ^3 | yellow 
 // ^4 | blue 
 // ^5 | cyan 
 // ^6 | magenta 
 // ^7 | white 
 //Personal 
 seta name "^1 Chino" 
 seta rate "25000" 
 seta snaps "40" 
 seta team_headmodel "sarge/blue" 
 seta team_model "sarge/blue" 
 seta headmodel "sarge/blue" 
 seta model "sarge/blue" 
 seta handicap "100" 
 seta sex "x3" 
 seta pmove_fixed "1" 
 seta bot_enable "1" 
 seta bot_nochat "1" 
 seta cg_forceModel "1" 
 seta Sv_HostName "-=CHINO=-" 				// Это имя сервака, хост нэйм 
 // Hud Settings 
 seta cg_drawStatus 	 "1"				 
 seta cg_draw2D 		 "1"				 
 seta cg_draw3dIcons 	 "0"				 
 seta cg_drawFPS 	 "0"				// Показывает FPS 
 seta cg_drawTimer 	 "1"				// Таймер 
 seta cg_drawSnapshot 	 "0"			 
 seta cg_drawAmmoWarning "0"				 
 seta cg_drawAttacker 	 "0"				 
 seta cg_drawRewards 	 "0"				 
 seta cg_lagometer 	 "0"		 
 		 
 // Crosshair Settings 
 seta cg_drawCrosshair "1"				// Тип прицела 
 seta cg_crosshairsize "35" 		// Размер прицела 
 seta cg_drawCrosshairNames "1"				 
 seta cg_crosshairhealth "0" 
 //Movement 
 bind w "+forward" 
 bind s "+back" 
 bind a "+moveleft" 
 bind d "+moveright" 
 bind shift "+speed" 
 bind Ctrl "+movedown" 
 bind Mouse2 "+moveup" 
 //Bindings	 
 bind Escape "togglemenu" 
 bind Mouse1 "+attack" 
 bind Enter "+button2" 
 bind Tab "+scores" 
 bind = "sizeup" 
 bind - "sizedown" 
 bind F11 "map_restart" 
 bind F12 "quit" 
 bind y "messagemode" 
 bind u "messagemode2" 
 //Weapons 
 // в общем тут такой прикол на рейле изменён fov и cg_zoomfov, короче можете сами менять fov под себя. 
 bind 1 "Weapon 1;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130"	// fist 
 bind 2 "Weapon 2;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130"	// minigun 
 bind 3 "Weapon 3;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 90;sensitivity 8;cg_fov 130"	// shotgun 
 bind 4 "Weapon 4;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130"	// grenadelauncher 
 bind 5 "Weapon 5;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130"	// rocketlauncher 
 bind q "Weapon 5;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130"	// rocketlauncher 
 bind 6 "Weapon 6;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 90;sensitivity 8;cg_fov 130"	// lightninggun 
 bind e "Weapon 6;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 90;sensitivity 8;cg_fov 130"	// lightninggun 
 bind 7 "Weapon 7;cg_drawcrosshair 1;cg_crosshairsize 40;cg_zoomfov 45;sensitivity 8;cg_fov 110"	// railgun 
 bind r "Weapon 7;cg_drawcrosshair 1;cg_crosshairsize 40;cg_zoomfov 45;sensitivity 8;cg_fov 110"	// railgun 
 bind 8 "Weapon 8;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 80;sensitivity 8;cg_fov 130"	// plasmarifle 
 bind f "Weapon 8;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 80;sensitivity 8;cg_fov 130"	// plasmarifle 
 bind 9 	 "weapon 10;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130"	// bfg 
 bind MWHEELDOWN "weapnext" 
 bind MWHEELUP "weapprev" 
 //RocketJump 
 bind CapsLock"vstr rjump2" 
 set www "wait;wait;wait;wait" 
 set rjump_1 "centerview;set cl_pitchspeed 9999;+lookdown;vstr www;+attack;+moveup" 
 set rjump_2 "set cl_pitchspeed 140;-lookdown;set freelook 1;-attack;-moveup" 
 set rjump2 "vstr rjump_1;vstr www;vstr rjump_2;vstr www;centerview" 
 //Rail 
 seta r_railSegmentLength "0.8" 
 seta r_railCoreWidth "1" 
 seta r_railWidth "8" 
 seta cg_railTrailTime "288" 
 seta color1 "4" 
 seta color2 "4" 
 // Mouse Setting 
 seta sensitivity "8"		// Меняйте под себя, как угодно я играю на этом сенсе 
 seta m_filter "0"		// Фильтр мышки, лучше не включать 
 seta m_yaw "0.016"		 
 seta m_pitch "0.018000" 
 seta cl_mouseAccel "0.5" 
 in_restart 
 //Says something 
 // Все "разговоры" я вынес на NUM LOCK клавиши, надеюсь вы поняли =) 
 bind KP_HOME 		"say ^7 
 ^1 be quiet and drive!" 
 bind KP_UPARROW 	"say ^7 =( ^1 I hAte you! Rrrr " 
 bind KP_PGUP 		"say ^7 nice shoot! ^0 Lets ^1 ROCKkkk!" 
 bind KP_LEFTARROW 	"say ^7 lol ^1dick suckerrr ^0bbbhhhhaaa" 
 bind KP_5		"say ^1 give some fuuccken BLOOD!" 
 //Team says	 
 bind KP_RIGHTARROW 	"say_team ^1Mega Health Free" 
 bind KP_END 		"say_team ^1Atack^0 (FOR Quad =)" 
 bind KP_DOWNARROW 	"say_team ^1HELP me!!!!!" 
 bind KP_PGDN		"say_team ^1I COVER you!!!!!" 
 bind Backspace "clear;players;statsall;accuracy"	// Очистить консоль 
 // Settings 
 seta cg_fov "130" 	// cg_fov, cg_zoomfov - чисто личные параметры, меняйте их под себя 
 seta cg_bobroll "0" 
 seta cg_bobpitch "0" 
 seta cg_bobup "0" 
 seta cg_runroll "0" 
 seta cg_runpitch "0" 
 seta cg_autoswitch "0" 
 seta cg_autoAction "6" 
 seta cg_Customloc "1" 
 seta cg_drawGun "0" 
 seta cg_drawCrosshairNames "1" 
 seta cg_drawping "0" 
 seta cg_noTaunt "1" 
 seta cg_viewsize "80"		// Кому не не нравится окошко - измените cg_viewsize параметр на 100 
 seta cg_noprojectiletrail "1" 
 seta cg_drawTeamOverlay "2" 
 seta cg_showPlayerLean "0" 
 seta cg_gibs "0" 
 seta cg_drawIcons "1" 
 seta cg_brassTime "0" 
 seta cg_marks "0" 
 seta cg_shadows "0" 
 seta cg_muzzleFlash "0" 
 seta cg_simpleItems "0" 
 seta cg_railTrailTime "333" 
 seta cg_deadBodyFilter "0" 
 seta cg_deferPlayers "0" 
 seta cg_teamChatHeight "4" 
 seta cg_teamChatTime "7000" 
 seta cg_lagometer "0" 
 seta cg_crosshairY "0" 
 seta cg_crosshairX "0" 
 seta cg_drawRewards "1" 
 seta cg_drawAmmoWarning "0" 
 seta cg_stereoSeparation "0.4" 
 seta cg_predictItems "0" 
 seta cg_enableOSPHUD "1" 
 seta cg_nomip "160" 
 seta cg_altlightning "0" 
 seta cg_altplasma "0" 
 seta cg_altgrenades "0" 
 seta cg_trueLightning "0.8" 
 seta cg_forceColors "1" 
 seta cg_nochatbeep "1" 
 seta cg_scoreTransparency "13" 
 seta cg_statscrolltime "0" 
 seta cg_oldrail "1" 
 // Graphics 
 seta r_picmip "6"		// Размытость текстур 
 seta r_mode "4"			// Вот этот параметр r_mode отвечает за разрешение 
 seta r_subdivisions "20" 
 seta r_textureMode "gl_linear_mipmap_nearest" 
 seta r_vertexLight "1" 
 seta com_blood "0" 
 seta cg_draw3dIcons "0" 
 seta cg_simpleItems "1" 
 seta r_lodbias "1" 
 seta r_gamma "1.5" 
 seta r_fastsky "0" 
 seta r_intensity "1" 
 seta r_mapOverBrightBits "5" 
 seta r_overBrightBits "1" 
 seta r_simpleMipMaps "1" 
 seta r_colorbits "32" 
 seta r_depthbits "32" 
 seta r_texturebits "32" 
 seta r_stencilbits "32" 
 seta r_detailtextures "0" 
 seta r_displayRefresh "120" 
 seta r_flares "0" 
 seta vid_xpos "110" 
 seta vid_ypos "110" 
 vid_restart 
 //Volume 
 bind uparrow "vstr vup" 
 bind downarrow "vstr vdn" 
 set vdn vstr vol00 
 set vup vstr vol01 
 set pl "play sound/misc/menu2" 
 set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo Volume ^@==========" 
 set vol01 "set s_volume 0.1;vstr pl;set vdn vstr vol00;set vup vstr vol02;echo Volume ^*=^@=========" 
 set vol02 "set s_volume 0.2;vstr pl;set vdn vstr vol01;set vup vstr vol03;echo Volume ^*==^@========" 
 set vol03 "set s_volume 0.3;vstr pl;set vdn vstr vol02;set vup vstr vol04;echo Volume ^*===^@=======" 
 set vol04 "set s_volume 0.4;vstr pl;set vdn vstr vol03;set vup vstr vol05;echo Volume ^*====^@======" 
 set vol05 "set s_volume 0.5;vstr pl;set vdn vstr vol04;set vup vstr vol06;echo Volume ^*=====^@=====" 
 set vol06 "set s_volume 0.6;vstr pl;set vdn vstr vol05;set vup vstr vol07;echo Volume ^*======^@====" 
 set vol07 "set s_volume 0.7;vstr pl;set vdn vstr vol06;set vup vstr vol08;echo Volume ^*=======^@===" 
 set vol08 "set s_volume 0.8;vstr pl;set vdn vstr vol07;set vup vstr vol09;echo Volume ^*=======^!=^@==" 
 set vol09 "set s_volume 0.9;vstr pl;set vdn vstr vol08;set vup vstr vol10;echo Volume ^*=======^!==^@=" 
 set vol10 "set s_volume 1.0;vstr pl;set vdn vstr vol09;set vup vstr vol10;echo Volume ^*=======^!===" 
 // Gamma 
 bind "rightarrow" "vstr gup" 
 bind "leftarrow" "vstr gdn" 
 set gdn vstr gam04 
 set gup vstr gam06 
 set gam00 "set r_gamma 0.5;set gdn vstr gam00;set gup vstr gam01;clear;echo ^2Gamma ^3- ^4[^2=^0---------------^4]^3=^4[^30^1.^35^4]" 
 set gam01 "set r_gamma 0.6;set gdn vstr gam00;set gup vstr gam02;clear;echo ^2Gamma ^3- ^4[^2==^0--------------^4]^3=^4[^30^1.^36^4]" 
 set gam02 "set r_gamma 0.7;set gdn vstr gam01;set gup vstr gam03;clear;echo ^2Gamma ^3- ^4[^2===^0-------------^4]^3=^4[^30^1.^37^4]" 
 set gam03 "set r_gamma 0.8;set gdn vstr gam02;set gup vstr gam04;clear;echo ^2Gamma ^3- ^4[^2====^0------------^4]^3=^4[^30^1.^38^4]" 
 set gam04 "set r_gamma 0.9;set gdn vstr gam03;set gup vstr gam05;clear;echo ^2Gamma ^3- ^4[^2=====^0-----------^4]^3=^4[^30^1.^39^4]" 
 set gam05 "set r_gamma 1.0;set gdn vstr gam04;set gup vstr gam06;clear;echo ^2Gamma ^3- ^4[^2======^0----------^4]^3=^4[^31^1.^30^4]" 
 set gam06 "set r_gamma 1.1;set gdn vstr gam05;set gup vstr gam07;clear;echo ^2Gamma ^3- ^4[^2=======^0---------^4]^3=^4[^31^1.^31^4]" 
 set gam07 "set r_gamma 1.2;set gdn vstr gam06;set gup vstr gam08;clear;echo ^2Gamma ^3- ^4[^2========^0--------^4]^3=^4[^31^1.^32^4]" 
 set gam08 "set r_gamma 1.3;set gdn vstr gam07;set gup vstr gam09;clear;echo ^2Gamma ^3- ^4[^2=========^0-------^4]^3=^4[^31^1.^33^4]" 
 set gam09 "set r_gamma 1.4;set gdn vstr gam08;set gup vstr gam10;clear;echo ^2Gamma ^3- ^4[^2==========^0------^4]^3=^4[^31^1.^34^4]" 
 set gam10 "set r_gamma 1.5;set gdn vstr gam09;set gup vstr gam11;clear;echo ^2Gamma ^3- ^4[^2===========^0-----^4]^3=^4[^31^1.^35^4]" 
 set gam11 "set r_gamma 1.6;set gdn vstr gam10;set gup vstr gam12;clear;echo ^2Gamma ^3- ^4[^2============^0----^4]^3=^4[^31^1.^36^4]" 
 set gam12 "set r_gamma 1.7;set gdn vstr gam11;set gup vstr gam13;clear;echo ^2Gamma ^3- ^4[^2=============^0---^4]^3=^4[^31^1.^37^4]" 
 set gam13 "set r_gamma 1.8;set gdn vstr gam12;set gup vstr gam14;clear;echo ^2Gamma ^3- ^4[^2==============^0--^4]^3=^4[^31^1.^38^4]" 
 set gam14 "set r_gamma 1.9;set gdn vstr gam13;set gup vstr gam15;clear;echo ^2Gamma ^3- ^4[^2===============^0-^4]^3=^4[^31^1.^39^4]" 
 set gam15 "set r_gamma 2.0;set gdn vstr gam14;set gup vstr gam15;clear;echo ^2Gamma ^3- ^4[^2================^4]^3=[2.0]" 
 //Sound 
 seta s_ambient "0" 
 seta s_occ_eq "0.75" 
 seta s_occfactor "0.5" 
 seta s_bloat "2.0" 
 seta s_numpolys "400" 
 seta s_polyreflectsize "10000000" 
 seta s_polysize "10000000" 
 seta s_polykeep "1000000000" 
 seta s_refdelay "2.0" 
 seta s_refgain "0.45" 
 seta s_leafnum "0" 
 seta s_max_distance "1000.0" 
 seta s_min_distance "3.0" 
 seta s_distance "100.0" 
 seta s_doppler "1.0" 
 seta s_rolloff "1.0" 
 seta s_mixPreStep "0.05" 
 seta s_mixahead "0.1" 
 seta s_loadas8bit "0" 
 seta s_khz "22" 
 seta s_separation "0.5" 
 seta s_musicvolume "0" 
 seta s_volume "0.5" 
 snd_restart 
 //Misc 
 seta g_warmup "0" 
 seta g_doWarmup "1" 
 seta g_motd "-=CHINO=-" 
 seta vm_ui "0" 
 seta vm_game "0" 
 seta vm_cgame "0" 
 seta in_mouse "1" 
 seta in_mididevice "0" 
 seta in_midichannel "1" 
 seta in_midiport "1" 
 seta in_midi "0" 
 seta cl_motd "0" 
 seta cl_timeout "30" 
 seta cl_timeNudge "0" 
 seta cl_maxpackets "100" 
 seta cl_run "1" 
 seta cl_freelook "1" 
 seta cl_allowDownload "1" 
 seta com_introplayed "0" 
 seta com_maxfps "120" 
 seta com_hunkMegs "128" 
 // ZOOM - Standart 
 bind SPACE "+zoom" 	 
 seta cg_zoomfov "70" 		// Это настройка стандартного зума, чем выше чисто, тем меньше увеличение 
 // ZOOM - Sniper mode 
 bind MOUSE3 "vstr ua_zoom" // Это, в свою очередь заскриптовоное увеличение, переменные меняйте как угодно 
 bind v "vstr ua_zoom" 
 set ua_zoom "vstr ua_zon" 
 set ua_zon "cg_fov 45; sensitivity 3; set ua_zoom vstr ua_zoff" 
 set ua_zoff "cg_fov 130; sensitivity 8; set ua_zoom vstr ua_zon" 
 // Далее настройки для турнирного мода OSP 
 // OSP Settings 
 seta cg_drawHealthMeters "1"	 		 
 seta cg_truelightning "0" 		 
 seta cg_crosshairTeamStatus "1" 		 
 seta cg_q3compScoreboard "1"	 		 
 seta cg_q3comphud "0" 		 
 seta cg_drawFlagNames "2" 		 
 seta cg_drawWeaponSwitching "0" 		 
 seta cg_drawPickupItems "1" 		 
 seta cg_autoScreenshot "0" 			 
 seta ch_crosshaircolor "White" // Цвет прицела 
 Bind = "Ready" 
 Bind - "NotReady" 
 // Know your enimy (OSP) 
 seta cg_enemyModel "tankjr/pm"		// Моделька врага в mod'e OSP 
 seta cg_enemycolor "2262"		// Цвет врага сейчас он зелёный 
 // Меняем модельки врага, полезная штука (OsP) 
 set enemy1 "cg_enemymodel sarge/pm; set nextenemy vstr enemy2" 
 set enemy2 "cg_enemymodel tankjr/blue; set nextenemy vstr enemy3" 
 set enemy3 "cg_enemymodel tankjr/red; set nextenemy vstr enemy4" 
 set enemy4 "cg_enemymodel tankjr/pm; set nextenemy vstr enemy1" 
 vstr enemy4 
 bind m vstr nextenemy 
 
 clear 
 net_restart 
 //end