// Chino
//Chino (dypsoft@yandex,ru) config v 1.3 for Quake3
//Last update [28.01.07]
//____________________________________________________________
//Faq: в общем более-меннее нормальная версия конфига (сделан на основе конфига квакера titan, хотя от кода практически нечего не осталось, код полностью переписан)
//Изменяйте и доделывайте его! если что пишите dypsoft@yandex.ru // identification
//
// code | color
// |
// ^0 | black
// ^1 | red
// ^2 | green
// ^3 | yellow
// ^4 | blue
// ^5 | cyan
// ^6 | magenta
// ^7 | white
//Personal
seta name "^1 Chino"
seta rate "25000"
seta snaps "40"
seta team_headmodel "sarge/blue"
seta team_model "sarge/blue"
seta headmodel "sarge/blue"
seta model "sarge/blue"
seta handicap "100"
seta sex "x3"
seta pmove_fixed "1"
seta bot_enable "1"
seta bot_nochat "1"
seta cg_forceModel "1"
seta Sv_HostName "-=CHINO=-" // Это имя сервака, хост нэйм
// Hud Settings
seta cg_drawStatus "1"
seta cg_draw2D "1"
seta cg_draw3dIcons "0"
seta cg_drawFPS "0" // Показывает FPS
seta cg_drawTimer "1" // Таймер
seta cg_drawSnapshot "0"
seta cg_drawAmmoWarning "0"
seta cg_drawAttacker "0"
seta cg_drawRewards "0"
seta cg_lagometer "0"
// Crosshair Settings
seta cg_drawCrosshair "1" // Тип прицела
seta cg_crosshairsize "35" // Размер прицела
seta cg_drawCrosshairNames "1"
seta cg_crosshairhealth "0"
//Movement
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind shift "+speed"
bind Ctrl "+movedown"
bind Mouse2 "+moveup"
//Bindings
bind Escape "togglemenu"
bind Mouse1 "+attack"
bind Enter "+button2"
bind Tab "+scores"
bind = "sizeup"
bind - "sizedown"
bind F11 "map_restart"
bind F12 "quit"
bind y "messagemode"
bind u "messagemode2"
//Weapons
// в общем тут такой прикол на рейле изменён fov и cg_zoomfov, короче можете сами менять fov под себя.
bind 1 "Weapon 1;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130" // fist
bind 2 "Weapon 2;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130" // minigun
bind 3 "Weapon 3;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 90;sensitivity 8;cg_fov 130" // shotgun
bind 4 "Weapon 4;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130" // grenadelauncher
bind 5 "Weapon 5;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130" // rocketlauncher
bind q "Weapon 5;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130" // rocketlauncher
bind 6 "Weapon 6;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 90;sensitivity 8;cg_fov 130" // lightninggun
bind e "Weapon 6;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 90;sensitivity 8;cg_fov 130" // lightninggun
bind 7 "Weapon 7;cg_drawcrosshair 1;cg_crosshairsize 40;cg_zoomfov 45;sensitivity 8;cg_fov 110" // railgun
bind r "Weapon 7;cg_drawcrosshair 1;cg_crosshairsize 40;cg_zoomfov 45;sensitivity 8;cg_fov 110" // railgun
bind 8 "Weapon 8;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 80;sensitivity 8;cg_fov 130" // plasmarifle
bind f "Weapon 8;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 80;sensitivity 8;cg_fov 130" // plasmarifle
bind 9 "weapon 10;cg_drawcrosshair 1;cg_crosshairsize 35;cg_zoomfov 70;sensitivity 8;cg_fov 130" // bfg
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"
//RocketJump
bind CapsLock"vstr rjump2"
set www "wait;wait;wait;wait"
set rjump_1 "centerview;set cl_pitchspeed 9999;+lookdown;vstr www;+attack;+moveup"
set rjump_2 "set cl_pitchspeed 140;-lookdown;set freelook 1;-attack;-moveup"
set rjump2 "vstr rjump_1;vstr www;vstr rjump_2;vstr www;centerview"
//Rail
seta r_railSegmentLength "0.8"
seta r_railCoreWidth "1"
seta r_railWidth "8"
seta cg_railTrailTime "288"
seta color1 "4"
seta color2 "4"
// Mouse Setting
seta sensitivity "8" // Меняйте под себя, как угодно я играю на этом сенсе
seta m_filter "0" // Фильтр мышки, лучше не включать
seta m_yaw "0.016"
seta m_pitch "0.018000"
seta cl_mouseAccel "0.5"
in_restart
//Says something
// Все "разговоры" я вынес на NUM LOCK клавиши, надеюсь вы поняли =)
bind KP_HOME "say ^7 ^1 be quiet and drive!"
bind KP_UPARROW "say ^7 =( ^1 I hAte you! Rrrr "
bind KP_PGUP "say ^7 nice shoot! ^0 Lets ^1 ROCKkkk!"
bind KP_LEFTARROW "say ^7 lol ^1dick suckerrr ^0bbbhhhhaaa"
bind KP_5 "say ^1 give some fuuccken BLOOD!"
//Team says
bind KP_RIGHTARROW "say_team ^1Mega Health Free"
bind KP_END "say_team ^1Atack^0 (FOR Quad =)"
bind KP_DOWNARROW "say_team ^1HELP me!!!!!"
bind KP_PGDN "say_team ^1I COVER you!!!!!"
bind Backspace "clear;players;statsall;accuracy" // Очистить консоль
// Settings
seta cg_fov "130" // cg_fov, cg_zoomfov - чисто личные параметры, меняйте их под себя
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_autoswitch "0"
seta cg_autoAction "6"
seta cg_Customloc "1"
seta cg_drawGun "0"
seta cg_drawCrosshairNames "1"
seta cg_drawping "0"
seta cg_noTaunt "1"
seta cg_viewsize "80" // Кому не не нравится окошко - измените cg_viewsize параметр на 100
seta cg_noprojectiletrail "1"
seta cg_drawTeamOverlay "2"
seta cg_showPlayerLean "0"
seta cg_gibs "0"
seta cg_drawIcons "1"
seta cg_brassTime "0"
seta cg_marks "0"
seta cg_shadows "0"
seta cg_muzzleFlash "0"
seta cg_simpleItems "0"
seta cg_railTrailTime "333"
seta cg_deadBodyFilter "0"
seta cg_deferPlayers "0"
seta cg_teamChatHeight "4"
seta cg_teamChatTime "7000"
seta cg_lagometer "0"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_drawRewards "1"
seta cg_drawAmmoWarning "0"
seta cg_stereoSeparation "0.4"
seta cg_predictItems "0"
seta cg_enableOSPHUD "1"
seta cg_nomip "160"
seta cg_altlightning "0"
seta cg_altplasma "0"
seta cg_altgrenades "0"
seta cg_trueLightning "0.8"
seta cg_forceColors "1"
seta cg_nochatbeep "1"
seta cg_scoreTransparency "13"
seta cg_statscrolltime "0"
seta cg_oldrail "1"
// Graphics
seta r_picmip "6" // Размытость текстур
seta r_mode "4" // Вот этот параметр r_mode отвечает за разрешение
seta r_subdivisions "20"
seta r_textureMode "gl_linear_mipmap_nearest"
seta r_vertexLight "1"
seta com_blood "0"
seta cg_draw3dIcons "0"
seta cg_simpleItems "1"
seta r_lodbias "1"
seta r_gamma "1.5"
seta r_fastsky "0"
seta r_intensity "1"
seta r_mapOverBrightBits "5"
seta r_overBrightBits "1"
seta r_simpleMipMaps "1"
seta r_colorbits "32"
seta r_depthbits "32"
seta r_texturebits "32"
seta r_stencilbits "32"
seta r_detailtextures "0"
seta r_displayRefresh "120"
seta r_flares "0"
seta vid_xpos "110"
seta vid_ypos "110"
vid_restart
//Volume
bind uparrow "vstr vup"
bind downarrow "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set pl "play sound/misc/menu2"
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo Volume ^@=========="
set vol01 "set s_volume 0.1;vstr pl;set vdn vstr vol00;set vup vstr vol02;echo Volume ^*=^@========="
set vol02 "set s_volume 0.2;vstr pl;set vdn vstr vol01;set vup vstr vol03;echo Volume ^*==^@========"
set vol03 "set s_volume 0.3;vstr pl;set vdn vstr vol02;set vup vstr vol04;echo Volume ^*===^@======="
set vol04 "set s_volume 0.4;vstr pl;set vdn vstr vol03;set vup vstr vol05;echo Volume ^*====^@======"
set vol05 "set s_volume 0.5;vstr pl;set vdn vstr vol04;set vup vstr vol06;echo Volume ^*=====^@====="
set vol06 "set s_volume 0.6;vstr pl;set vdn vstr vol05;set vup vstr vol07;echo Volume ^*======^@===="
set vol07 "set s_volume 0.7;vstr pl;set vdn vstr vol06;set vup vstr vol08;echo Volume ^*=======^@==="
set vol08 "set s_volume 0.8;vstr pl;set vdn vstr vol07;set vup vstr vol09;echo Volume ^*=======^!=^@=="
set vol09 "set s_volume 0.9;vstr pl;set vdn vstr vol08;set vup vstr vol10;echo Volume ^*=======^!==^@="
set vol10 "set s_volume 1.0;vstr pl;set vdn vstr vol09;set vup vstr vol10;echo Volume ^*=======^!==="
// Gamma
bind "rightarrow" "vstr gup"
bind "leftarrow" "vstr gdn"
set gdn vstr gam04
set gup vstr gam06
set gam00 "set r_gamma 0.5;set gdn vstr gam00;set gup vstr gam01;clear;echo ^2Gamma ^3- ^4[^2=^0---------------^4]^3=^4[^30^1.^35^4]"
set gam01 "set r_gamma 0.6;set gdn vstr gam00;set gup vstr gam02;clear;echo ^2Gamma ^3- ^4[^2==^0--------------^4]^3=^4[^30^1.^36^4]"
set gam02 "set r_gamma 0.7;set gdn vstr gam01;set gup vstr gam03;clear;echo ^2Gamma ^3- ^4[^2===^0-------------^4]^3=^4[^30^1.^37^4]"
set gam03 "set r_gamma 0.8;set gdn vstr gam02;set gup vstr gam04;clear;echo ^2Gamma ^3- ^4[^2====^0------------^4]^3=^4[^30^1.^38^4]"
set gam04 "set r_gamma 0.9;set gdn vstr gam03;set gup vstr gam05;clear;echo ^2Gamma ^3- ^4[^2=====^0-----------^4]^3=^4[^30^1.^39^4]"
set gam05 "set r_gamma 1.0;set gdn vstr gam04;set gup vstr gam06;clear;echo ^2Gamma ^3- ^4[^2======^0----------^4]^3=^4[^31^1.^30^4]"
set gam06 "set r_gamma 1.1;set gdn vstr gam05;set gup vstr gam07;clear;echo ^2Gamma ^3- ^4[^2=======^0---------^4]^3=^4[^31^1.^31^4]"
set gam07 "set r_gamma 1.2;set gdn vstr gam06;set gup vstr gam08;clear;echo ^2Gamma ^3- ^4[^2========^0--------^4]^3=^4[^31^1.^32^4]"
set gam08 "set r_gamma 1.3;set gdn vstr gam07;set gup vstr gam09;clear;echo ^2Gamma ^3- ^4[^2=========^0-------^4]^3=^4[^31^1.^33^4]"
set gam09 "set r_gamma 1.4;set gdn vstr gam08;set gup vstr gam10;clear;echo ^2Gamma ^3- ^4[^2==========^0------^4]^3=^4[^31^1.^34^4]"
set gam10 "set r_gamma 1.5;set gdn vstr gam09;set gup vstr gam11;clear;echo ^2Gamma ^3- ^4[^2===========^0-----^4]^3=^4[^31^1.^35^4]"
set gam11 "set r_gamma 1.6;set gdn vstr gam10;set gup vstr gam12;clear;echo ^2Gamma ^3- ^4[^2============^0----^4]^3=^4[^31^1.^36^4]"
set gam12 "set r_gamma 1.7;set gdn vstr gam11;set gup vstr gam13;clear;echo ^2Gamma ^3- ^4[^2=============^0---^4]^3=^4[^31^1.^37^4]"
set gam13 "set r_gamma 1.8;set gdn vstr gam12;set gup vstr gam14;clear;echo ^2Gamma ^3- ^4[^2==============^0--^4]^3=^4[^31^1.^38^4]"
set gam14 "set r_gamma 1.9;set gdn vstr gam13;set gup vstr gam15;clear;echo ^2Gamma ^3- ^4[^2===============^0-^4]^3=^4[^31^1.^39^4]"
set gam15 "set r_gamma 2.0;set gdn vstr gam14;set gup vstr gam15;clear;echo ^2Gamma ^3- ^4[^2================^4]^3=[2.0]"
//Sound
seta s_ambient "0"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_bloat "2.0"
seta s_numpolys "400"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_polykeep "1000000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_leafnum "0"
seta s_max_distance "1000.0"
seta s_min_distance "3.0"
seta s_distance "100.0"
seta s_doppler "1.0"
seta s_rolloff "1.0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.1"
seta s_loadas8bit "0"
seta s_khz "22"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume "0.5"
snd_restart
//Misc
seta g_warmup "0"
seta g_doWarmup "1"
seta g_motd "-=CHINO=-"
seta vm_ui "0"
seta vm_game "0"
seta vm_cgame "0"
seta in_mouse "1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta cl_motd "0"
seta cl_timeout "30"
seta cl_timeNudge "0"
seta cl_maxpackets "100"
seta cl_run "1"
seta cl_freelook "1"
seta cl_allowDownload "1"
seta com_introplayed "0"
seta com_maxfps "120"
seta com_hunkMegs "128"
// ZOOM - Standart
bind SPACE "+zoom"
seta cg_zoomfov "70" // Это настройка стандартного зума, чем выше чисто, тем меньше увеличение
// ZOOM - Sniper mode
bind MOUSE3 "vstr ua_zoom" // Это, в свою очередь заскриптовоное увеличение, переменные меняйте как угодно
bind v "vstr ua_zoom"
set ua_zoom "vstr ua_zon"
set ua_zon "cg_fov 45; sensitivity 3; set ua_zoom vstr ua_zoff"
set ua_zoff "cg_fov 130; sensitivity 8; set ua_zoom vstr ua_zon"
// Далее настройки для турнирного мода OSP
// OSP Settings
seta cg_drawHealthMeters "1"
seta cg_truelightning "0"
seta cg_crosshairTeamStatus "1"
seta cg_q3compScoreboard "1"
seta cg_q3comphud "0"
seta cg_drawFlagNames "2"
seta cg_drawWeaponSwitching "0"
seta cg_drawPickupItems "1"
seta cg_autoScreenshot "0"
seta ch_crosshaircolor "White" // Цвет прицела
Bind = "Ready"
Bind - "NotReady"
// Know your enimy (OSP)
seta cg_enemyModel "tankjr/pm" // Моделька врага в mod'e OSP
seta cg_enemycolor "2262" // Цвет врага сейчас он зелёный
// Меняем модельки врага, полезная штука (OsP)
set enemy1 "cg_enemymodel sarge/pm; set nextenemy vstr enemy2"
set enemy2 "cg_enemymodel tankjr/blue; set nextenemy vstr enemy3"
set enemy3 "cg_enemymodel tankjr/red; set nextenemy vstr enemy4"
set enemy4 "cg_enemymodel tankjr/pm; set nextenemy vstr enemy1"
vstr enemy4
bind m vstr nextenemy
clear
net_restart
//end